Ver. Date Update contents
3.00.00 '20.10.20 Major updates
  • Supports river basin setting for the automatic calculation of hydrograph in Debris Flow Simulation
  • Expanded the number of grid points in the 2D area in the plugin from 200x200 to 300x300.

Ver. Date Update contents
2.00.00 '14.10.23 Major updates
  • Supports input of latitude and longitude using keyboard.
  • Supports the automatic calculation of river shapes
  • Improvement of drawing speed
  • Supports the drawing of objects driven out by debris-avalanche.
  • Supports the playback function of the sound of debris-avalanche

Ver. Date Update contents
1.00.00 '12.12.13 New Release
1.00.01 '13.02.25 Major updates
  • The display is now changed according to the timing of pressing the flow depth and sediment layer change switches.
  • Supports the UC-win/Road cluster function
  • Added a setting to display the mudflow drawing in front or not.
  • Added a switch to repeat playback.
  • Added a progress bar when reading and writing files.
  • The plugin control file can now also be read from the [Output File for Analysis] tab.
  • Weir height and slit width can now be set in 0.5 m increments.

Fixed problems
  • Fixed a problem in which the fixed floor and moving floor were output in reverse when outputting files.
  • Improved the file loading speed when displaying.
  • Fixed a problem in which the height of the inflow point was output as 0 when outputting files.
  • The display of the sedimentary layer in the 1D region was different from the actual value. Fixed.
  • Fixed a problem in which the elevation inside a structure could not be obtained correctly
1.00.02 '13.09.19 Major updates
  • Latitude and longitude information is displayed in 1D setting.
  • Supports Kanako2.051
  • Road information is drawn when inputting 1D area.
  • Current file is loaded when the result file is a file name.

Fixed problems
  • Fixed a problem in which the simulation time was displayed as "--:--:--" when the analysis exceeded one hour.
  • When closing the plugin and launching again after replacing the texture image to another image, the same image was displayed again. Fixed.

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