Last year in November 24, we released UC-win/Road Ver.3.2SP1 and are progressing in the development of the following version.
This version will be focussed on the international support and the operation
method improvement.
International support |
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Support of the Unicode for the users interface |
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The users interface will correspond to the Unicode and it will be possible
to display all the languages in the unique environment without considering
the OS language.
(The former data also will be completely interchangeable with the Unicode).
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Setting of the traffic rules |
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It will be possible to set in details the traffic rules. Japan, New Zealand,
China, Korea traffic rules are loaded by default and you can add freely
the traffic rules of a new country.
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Load setting for the default models |
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You can select initially the 3D models to load during the new setting of
the traffic rules. It will be possible to register the models such as cars
and buildings which correspond to the real conditions of the country. |
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New creation method |
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Superelevation (cant) and fill |
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In the disposition of the superelevation (cant) and the fill for an ordinary
section, we added a process which adjusts the terrain to the edge shape
of a road section. It is possible to set the data which are not necessary
for the expression of the superelevation (cant) and the fill, and make
with efficiency the creation decreasing the modifications.
With a fill and a superelevation (cant) |
Without a fill and a superelevation (cant) |
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New draft mode |
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The functions of the draft mode have been improved in order to develop
the efficiency of the road creation.
- It is possible to create the road with efficiency. Because of this, creation
time is lessened by hiding elements not necessary for the operation.
- If you change it to the draft mode, it will be possible to alternate
the transparency of the terrain, the superelevation (cant) and the fill,
the river and the crossroads, the specified roads.
- The results can be verified gradually by data depending on each setting.
- The verification operations for the tunnel and the bridge form become
easy depending on the setting of the transparency rate for the terrain.
- It is possible to quicken the creation of the roads depending on the
display setting of the disposition of the superelevation (cant) and the
fill. It can develop the efficiency of the creation operations for the
cross section.
- It is possible to complete a main line road without creating a crossroad.
- It will be possible to create a complicated road structure in each road
like a multi-level crossroads depending on the display setting of the road.
Transparency of the terrain
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Display of the main line
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Display of a ramp
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Model of a main line and a ramp displayed
at the same time
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Setting of an effective range for a Transition section |
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We made the interpolation process from the place of the Transition section
to the following section setting. Now, it becomes possible to set and make
the interpolation process from the additional place of the Transition section
to the following cross section in any range of each roadway inside of the
zone.
The quantity of the creation operations becomes half for the road section
whose junction is not symmetrical with the center, and it will develop
the operations efficiency.
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New effect |
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Transparency of the cross section |
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It possible to appoint the transparency rate for every part in the editing
window for the section, and express the transparency of the transparent
light boards, the semitransparent sound insulation wall, the barriers of
protection. |
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Fake light use in a tunnel |
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When the cars models enter into the tunnel, their texture will change to
a night texture for those models for more realistic expression.
Transparency of the cross section |
Fake light use in a tunnel |
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Default texture |
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The default texture is set with the sidewalk, the border, the superelevation
(cant) and the fill of the newly created road. The texture is also pasted
on the new crossroads, and it is possible to create good data seen in a
very short time.
Without default texture |
With default texture |
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Fading in and fading out effect |
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It makes smooth the display of the models depending on the performance
setting of the angle of view. |
Improvement of the users interface |
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Improvement of the game controller setting |
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It is possible to make the Mapping of every axis of the game controller
and to set the signal manipulation. It can support various device drivers.
For example, when you set the steering controller during the drive simulation,
you can set the accelerator, the reply of the brake (play) by value, and
it can be changed. In addition, it is possible to set it in order to use
the device during the flight simulation or the drive simulation in the
visual options.
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Improvement of the editing window for the profile |
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It is not only for setting the altitude with the slope at each editing
window for the profile, but it is possible to input directly the altitude. |
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Improvement of the graphic options |
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We separated the graphic setting for the 3 dimensional trees and the cruciform
trees. You can set independently the display or the non display. |
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Improvement of the high speed creation of a traffic |
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You can create the traffic corresponding to the free time by the appointed
time. The manual operations are not necessary because the traffic is created
automatically at high speed with the appointed time. In addition, the speed
button which permits to stop all the traffic for a while is set. |
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