Category |
Function Name |
Function Contents |
General |
Sound Playback (SE, Streaming) |
Fades, Loops, etc. |
Movie Playback |
Streaming video playback |
File Output/Input |
File Output/Input |
Interface Device |
Gamepad, Keyboard, Mouse, Touch-screen |
Math Library |
Support for numerical calculaions like Vector or Matrix |
Deployment |
Thread Management |
Manages threads through multithreading |
Debug support |
Assert, Trace, Memory Mgmt, etc. |
Graphics |
Text |
Text drawing with bitmap fonts |
Light |
Ambient, parallel light sources, point light sources, spotlights |
Model |
LOD, Skinning |
Motion |
Adapt motion to model (bone, skin mesh), camera |
Particle(PET) |
Particles using PET |
Collision |
Crash detection of cubes, spheres, capsules and meshes |
Shadows |
Real-time shadows using shadow maps (not implemented on iOS) |
Shader |
It can also be created on the application side using a custom shader. |
Material |
Bump mapping, environment mapping, mipmap, specular, diffuse, texture mapping, toon, etc. |
Post-effects |
Post effects such as bloom and depth of field using Aoi |
Color map, Light Map, Control Map |
Detailed setting of materials by various map textures |
Editor+Viewer |
Chidori Viewer |
Scene editor that doubles as a viewer |
Tools |
Converter |
Convert images and text to specific formats |
Archiver |
Archive multiple files into one |
Base viewer |
A viewer to easily check the data in the Suite Chidori Engine format. |
Network |
TCP, UDP |
Network communication by TCP/UDP |