Technology

System Outline ⁄ Development Environment(Roadmap for future development)

Category Function Name Function Contents
General Sound Playback (SE, Streaming) Fades, Loops, etc.
Movie Playback Streaming video playback
File Output/Input File Output/Input
Interface Device Gamepad, Keyboard, Mouse, Touch-screen
Math Library Support for numerical calculaions like Vector or Matrix
Deployment Thread Management Manages threads through multithreading
Debug support Assert, Trace, Memory Mgmt, etc.
Graphics Text Text drawing with bitmap fonts
Light Ambient, parallel light sources, point light sources, spotlights
Model LOD, Skinning
Motion Adapt motion to model (bone, skin mesh), camera
Particle(PET) Particles using PET
Collision Crash detection of cubes, spheres, capsules and meshes
Shadows Real-time shadows using shadow maps (not implemented on iOS)
Shader It can also be created on the application side using a custom shader.
Material Bump mapping, environment mapping, mipmap, specular, diffuse, texture mapping, toon, etc.
Post-effects Post effects such as bloom and depth of field using Aoi
Color map, Light Map, Control Map Detailed setting of materials by various map textures
Editor+Viewer Chidori Viewer Scene editor that doubles as a viewer
Tools Converter Convert images and text to specific formats
Archiver Archive multiple files into one
Base viewer A viewer to easily check the data in the Suite Chidori Engine format.
Network TCP, UDP Network communication by TCP/UDP

Required Specs.

  • CPU Intel386 or later
  • RAM >1GB
  • HDD/SSD >100Mb
  • GPU Must Support OpenGL2.1 or later
  • OS >Windows 10, macOS 11 or later

Page Top